Combat Engine Features:
- 3D Game Engine based on the OpenGL API written in C++
- First Person View
- Blending
Effect Features:
- Sphere Environment Mapping
- Cube Mapping
- Particle System
- Multitexturing
- Normal Mapping
- Diffuse Dot3 Bump Mapping
- Vertex & Fragment Program Support
- Per-Pixel Phong Lighting
- Environment Bump Mapping
- Gloss Mapping
- Parallax Mapping
- Stencil Shadows
Sound & Music:
- Dynamic 3D positional sound using the OpenAL API
- Doppler Effect
Tools:
- Standalone Level Editor
Basic Features:
SCREENSHOTS
click on the pics to enlarge them
Note: some of the pictures were made in low-res(800x600 or 640x480) and have lost quality due to compression
First Screenshots with Stencil Shadows and Multitexturing:
The Diffuse Dot3 Bump Mapping feature in action :
ARB-Path with per-pixel phong lighting :
Screenshots of the level shown in movie5. The screen on the right shows parallax mapping:
MOVIES
Movie 5 : The biggest scene I ever made. Took about 7-9 hours to complete it. Shows new features.
Download 5,15 MB.
Movie 4 : Another scene with dynamic lights.
Download 3,38 MB.
Movie 3 : Two flickering & moving lights. New scene.
Download 1,641 MB.
Movie 2 : Shows the ARB-Path with Phong lighting & Bump Mapping using Vertex and Fragment Programs (GL_ARB_FRAGMENT_PROGRAM & GL_ARB_VERTEX_PROGRAM). Same scene like Movie 1. It also shows the particle-system (not finished).
Download 1,043 MB.
Movie 1 : This short video shows simple Diffuse Dot3 Bump Mapping.
Download 787 KB.
