Required Extensions:
GL_ARB_shading_language_100
GL_EXT_framebuffer_object
Controls:
W/A/S/D | -> Move Front/Left/Back/Right |
1 | -> Cartoon Shading |
2 | -> Pencil Shading |
3 | -> Ink Shading |
9/0 | -> Stereo-Mode on/off |
Q/E | -> Increase/Decrease eye distance |
F1 | -> Switch Fullscreen/Windowed |
F2 | -> Hold for free mouse |
Edit config.cfg to change the screen resolution |
Description:
This demo shows non-photorealistic rendering of 3D-scenes using GLSL shaders.
There are three kinds of non-photorealistic rendering in this demo: Cartoon Shading,
Pencil Shading and Ink Shading.
The cartoon shading mode uses cel shading to give the scene the look of a cartoon.
In all three modes, edges are drawn as a post-processing effect using a laplace edge
detection shader. To simulate the shaking hand of an artist, the edges and colors
are distorted with a perlin noise texture.
The shadows are generated using shadow mapping. Although this algorithm can lead to
ugly artifacts, they weren't avoided completely since they blend well with the style
of a painting. In the pencil and ink shading modes, the shadows are combined with a
hatch texture.
The demo also features bone animation and some simple AI.
As an extra, the demo supports left/right stereo-projections.
Please send your feedback, questions
or bugs to:
feedback@bonzaisoftware.com
or visit the forum at:
http://forum.bonzaisoftware.com/