Glow

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GL_ARB_multitexture
GL_ARB_vertex_shader
GL_ARB_fragment_shader
GL_ARB_shading_language_100

This demo shows a glow post-processing effect. First the scene is rendered to a texture, then two screen sized quads with this texture are drawn. Finally fragment shaders perfom a vertical and a horiztontal blur. The demo also features: Advanced Per-Pixel Lighting(Normal/Gloss/Emission Mapping), Stencil Shadows, Texture perturbation effects and simple collision detection/response.

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