Other Projects

  Hybrid GPU-CPU Path Tracing
For my Master thesis about hybrid ray tracing I developed a hybrid GPU-CPU path tracer at PI-VR GmbH in Darmstadt. The ray tracing is done on the GPU and the shading is done on the CPU. The abstract of the thesis is available here.

  FireRenderer
The FireRenderer was developed during a 3-month-internship at the Fraunhofer Institute for Computer Graphics. It was a part of my bachelor thesis, which is available here.

  CombatEngine
My first 3d engine