Refraction Shader
This Demo simulates refraction. The scene is rendered to a
texture and the texture coordinates are then perturbed by a
dynamic-generated Perlin Noise texture. The Demo uses
Fragment and Vertex Programs. You can only run it with a
GeForceFX/Radeon9XXX or higher.
| Download | Required Extensions |
|---|---|
|
Download Demo(187 KB) |
GL_ARB_multitexture GL_ARB_vertex_program GL_ARB_fragment_program |

